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Star wars knights of the old republic ii xbox
Star wars knights of the old republic ii xbox










star wars knights of the old republic ii xbox
  1. Star wars knights of the old republic ii xbox Pc#
  2. Star wars knights of the old republic ii xbox series#

While you do that, you can also use medpacs and throw grenades. You use the same menu mentioned above in combat to que up attacks and force powers. It's a perfect blend of the real-time and turn-based battle systems displayed in other RPGs. This is good because you hardly ever need to pause the game.Ĭombat is also very well done. This is how you use medpacs, stimulants, and out-of-battle Force powers amongst other things. Really nifty.īut if you use the D-Pad you'll notice you can move back and forth between icons on said menu. If its a crate, it will give you the option to open it. This menu tells you what you can do to a the object you are currently looking at/facing. But then there's this little menu on the bottom of the screen. All the standard things are there such as running around with the stick, activating things or starting conversations with A.

star wars knights of the old republic ii xbox

You'll have the out-of-combat controls down in less then 10 minutes. Outside of combat, it all seems to come very natural. The controls of KotOR2 are very well mapped out. There is 1 twist in particular that will blow your mind. Its not just a rag tag grouping of outer-rim misfits just there for no other reason but to help you save the universe. You will come to find that they all have ulterior motives. All have histories as deep and engaging as Carth's and Bastila's were. The stories they tell are never boring like Juhani's or Mission's were from K1. I love swaying them to my side and learning more about their past. It's so deep that I can't even begin to describe it on paper. There's a new influence system that allows you to sway your party members to your beliefs or to drive them away forever. But don't worry if you don't like that as much as I do you can always take the "I don't have time to talk" way out at any time. Several times I had conversations with characters that lasted 15 minutes or more. Light side and Dark side options are smarter then just "Here's some money because I'm a nice guy" or "Get away from me or I'll kill you!". They are longer and offer at least 3 times as many replies. Either way, this is a welcome addition to say the least.Ĭonversations have greatly improved. I like to have a ranged set and a melee set while others like to have different melee sets for different scenarios. You can even have 2 different weapon sets for each character. The journal and item list is much easier to navigate. I'm going to have to call that a bad thing.Īside from combat, the menus have been streamlined and perfected. Theoretically you could be Level 100 if you wanted too. Thats right all you power gamers out there. Also, apparently there is no level cap this time 'round. To know when to apply which style is to be a master of combat. There seems to be one for every situation. But this time there is 11 Force/Saber fighting styles. Keep it simple and just hit A to make your party attack, or go Uber-Nerd and que up specific attacks for each party member. It takes the best of both worlds and combines them flawlessly. The combat system is a hybrid between Real Time and Turn Based systems. Gameplay is the category in which Knights 2 really gleams. Just know that it is a very dark setting this time. Don't wanna give too much away here though. They did a good job of updating you on old characters but also keeping the story focused on what the exile is going through. By the time I was level 12 I had run in to at least 4 KotOR1 characters. After you obtain said Saber, you can pretty much be a total badass and investigate the reasoning why the Sith seem to be hunting you specifically.Īlso in case you are wondering. You meet plenty of strong party members before you get your LightSaber, so you aren't just fending for yourself. Lets just say from that moment until the moment you get your trusty ol' Saber, you are running like a little girl. Bodies are seen in other tanks all around you. The game starts with the exile waking up in a life support tank. More of a "I don't just spontaneously talk about my past because a camera is following me around" way. There is mystery in this exile's background, but not in a "I can't remember anything" way.

Star wars knights of the old republic ii xbox Pc#

The PC has since lost most of his/her connection with the force. This Jedi was banished from the order after going with Revan and Malak to fight the Mandalorians against the council's orders 10 years before. How do you follow up a game like KotOR1? Well, they decided to put you in control of a different Jedi knight all together. Obsidian Entertainment had a lot of responsibility when taking on KotOR2.

Star wars knights of the old republic ii xbox series#

Did the philosophy work? Or did the highly discussed developer switch cause the best RPG series on the Xbox to fall to the Dark Side? That's what was running through Obsidian Entertainment's mind for the entire development of the sequel for the 2003 Game of the Year. Star Wars: Knights of the Old Republic II - The Sith Lords (Xbox) review












Star wars knights of the old republic ii xbox