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The Rise of Wesnoth, a prequel campaign detailing how the titular country was formed.By the time the player wins, the princess, who they have turned to their side during the course of the campaign, assumes the throne instead, eventually marrying him after being told they're Not Blood Related. It turns out that, in fact, he isn't the prince at all, but someone groomed as his replacement, after the original died as a baby. An exiled prince joins with a group of rebels to overthrow his corrupt aunt, the queen. Heir To The Throne, the original campaign around which the game was first designed.You also have a choice in scenario 5, whether to ally with the elves or the bandits. You play as a young knight appointed to lead the South Guard and eventually fight bandits, ally with elves and fight undead (and necromancers). The South Guard, a campaign that serves as an "introduction" to Wesnoth.Drakes: Composed of drakes, a race of large semi-anthropomorphic quasi-dragons, and Saurians, a race of lizardmen.Ī few of the game's more major mainline campaigns are the following:.
Undead: Composed of Undead entities ( duh), such as skeletons, ghouls, spirits, and zombies, along with bats and humans who delve into dark arts of necromancy. Northerners: Composed of orcs, goblins, trolls, and nagas. Loyalists: Composed of human soldiers from the Kingdom of Wesnoth, and mermen. Knalgan Alliance: Composed of dwarves, human outlaws, and gryphons. Rebels: Composed of elves, human magi, mermen, and Woses (walking trees). Wesnoth's main multiplayer "era" features the following major playable factions: The game's setting is traditional High Fantasy, heavily Tolkien-inspired, by the admission of the dev team. It differs from them notably by having a large luck-based component, and by being extremely well balanced. It was designed to feel a lot like a console-style Tactical RPG (such as Master of Monsters and Langrisser), but while taking advantage of the PC's inherent user interface advantages. shipped with the version available for download) and user-made, available from the add-on server, giving it impressive replay value for a freeware game. Apart from that, there are lots of single player campaigns, both 'mainline' (i.e. Wesnoth has a large and active multiplayer community, including a competitive ladder, with skirmishes or custom-made scenarios being the main multiplayer game types. It boasts heavy community development, being almost entirely developed by people who are essentially just dedicated fans. The Battle for Wesnoth is a free, open-source Turn-Based Strategy computer game, available here. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples. Pages that don't do this will be subject to deletion, with or without explanation. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted. Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so. #Battle for wesnoth units manual
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